“The first project was titled ‘Code to Cope,’ a STEAM (Science, Technology, Engineering, Arts, and Math) based response to student anxieties during the COVID-19 pandemic. Nam’s class) and unique possibilities in art pipelines and interactive art.”Ĭampbell was awarded an LSU Discover Grant in 2021 for her research project studying pandemic responses. When I came in, I was set on doing only character art and animation, but then I discovered creative coding (thanks to Dr. “I love how cutting-edge and multidisciplinary everything is!” She said. In her years studying at LSU, Campbell has learned that there is far more to digital art than she knew initially. “Digital art is the natural marriage of those two things, so the decision was very easy! It also provided a nice mirror to my computer science background, as I learned to join my artistic eye with my programming knowledge.” “I’ve been drawing since I was a kid, and I’ve loved computers for just as long,” she said. “Between writing web applications that use artificial intelligence and learning to care for a microgreen garden, I’ve picked up a lot of varied skills!” She said.ĭigital art was the perfect major for Campbell’s dual artistic and technical interests. Working with faculty mentor Hye Yeon Nam, associate professor of digital art, Campbell has worked on projects that bridge nature and ecology, computational science, and humanity’s relationship with these fields. JaNiece Campbell, BFA 2022 candidate, digital art concentration, is an LSU Discover Scholar who has been applying her skills as an undergraduate researcher.
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